3 parts of an exchange

SET UPCOMBORESET3 PARTS
week 3: reset

OVERVIEW

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Welcome to the reset week. Setting up and getting an exchange off is great, but if you're getting hit after and losing the exchange by giving up points, then fights will be hard to win. It's crucial that the reset portion of the 3 parts of the exchange becomes automatic. It's hit and DON'T GET HIT.

As these are deeper explorations into these topics, please make sure you watch the key concept videos below.

Make sure you complete a warm-up before starting and a cool down after completing the workout below. Warm-up and cool down ideas are available here.

KEY CONCEPTS

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Reset
Smother and Clinch
Why Roll Out
Why Jab
Roll Out
Drive Out Shuffle
Round 1
30 sec
Stay Active
30 sec
Fencing Jab
30 sec
Straight Punches
30 sec
Feint
Round 2
30 sec
Uppercuts & Hooks (Constant)
30 sec
Uppercuts & Hooks (Own Rhythm)
30 sec
Mid-Range Offense
30 sec
Mid-Range Defense
Round 3
45 sec
Any 5 Setup Punches
45 sec
Feint
1 min
Feint Any 5 Set Up Punches and Combination (Drive Out Shuffle)
Round 4
2 mins
Pop-shotting (Drive Out Shuffle)
Round 5
30 sec
Parry-Anything Same or Opposite (Roll Out)
30 sec
Slip Outside-Anything or Slip Inside-Anything (Roll Out)
30 sec
Guard-Anything (Roll Out)
30 sec
Pull-Anything (Roll Out)
Round 6
2 mins
On my Go Counter Jab (Roll Out)
Round 7
30 sec
1-1-2-Combination (Double Jab)
30 sec
1 to Body-2-3-Combination (Double Jab)
30 sec
2 to Body-3-2-Combination (Double Jab)
30 sec
1-2-3-Combination (Double Jab)
Round 8
30 sec
3-2-Combination (Double Jab)
30 sec
2-3-Combination (Double Jab)
30 sec
1 Head Out of Midline-Combination (Double Jab)
30 sec
2 Head Out of Midline-Combination (Double Jab)
Round 9
2 mins
Setup-Combination (Double Jab)
Round 10
2 mins
Set Up-Combination (Drive Out Shuffle or Roll Out or Double Jab)
Round 1
30 sec
Stay Active
30 sec
Fencing Jab
30 sec
Straight Punches
30 sec
Feint
Round 2
30 sec
Uppercuts & Hooks (Constant)
30 sec
Uppercuts & Hooks (Own Rhythm)
30 sec
Mid-Range Offense
30 sec
Mid-Range Defense
Round 3
2 mins
Pop-Shotting-Combination (Drive Out Shuffle)
Round 4
2 mins
Counter Jab-Combination (Roll Out)
Round 5
2 mins
Set Up-Combination (Double Jab)
Round 6
1 min
Set Up-Land All Shots (Drive Out Shuffle)
1 min
Set Up-Land All Shots (Roll Out)
1 min
Set Up-Land All Shots (Double Jab)
Round 7
1 min
Set Up-Land All Shots (Drive Out Shuffle)
1 min
Set Up-Land All Shots (Roll Out)
1 min
Set Up-Land All Shots (Double Jab)
Round 8
30 sec
Hands Up Defense Counter (Smother Square)
30 sec
Body Defense Counter (Smother Right)
30 sec
Counter (Smother Left)
30 sec
Counter (Smother)
Round 9
2 mins
Counter (Smother)
Round 10
1 min
Set Up-Land All Shots (Drive Out Shuffle or Roll Out or Double Jab)
1 min
Set Up-Counter (Drive Out Shuffle or Roll Out or Double Jab)
1 min
Set Up-Land All Shots or Counter (Drive Out Shuffle or Roll Out or Double Jab)
Round 1
30 sec
Stay Active
30 sec
Fencing Jab
30 sec
Straight Punches
30 sec
Feint
Round 2
30 sec
Uppercuts & Hooks (Constant)
30 sec
Uppercuts & Hooks (Own Rhythm)
30 sec
Mid-Range Offense
30 sec
Mid-Range Defense
Round 3
2 mins
Pop-Shotting-Combination (Drive Out Shuffle)
Round 4
2 mins
Counter Jab-Combination (Roll Out)
Round 5
2 mins
Set Up-Combination (Double Jab)
Round 6
1 min
Set Up-Land All Shots (Drive Out Shuffle)
1 min
Set Up-Land All Shots (Roll Out)
1 min
Set Up-Land All Shots (Double Jab)
Round 7
2 min
Set Up-Counter (Smother)
Round 8
45 sec
War On My Go (Smother Square)
45 sec
War On My Go (Smother Right)
45 sec
War On My Go (Smother Left)
30 sec
War On My Go (Smother)
Round 9
2 mins
Set Up-War (Smother)
Round 10
3 min
Set Up-Combination (Drive Out Shuffle or Roll Out or Double Jab or Smother)
Good job!
Coming July 26