3 parts of an exchange

SET UPCOMBORESET3 PARTS
week 2: COMBINATION

OVERVIEW

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You've learned how to close the distance last week, now we're going to build off of it. We go over the possible scenarios once you're getting your offense off. Often I see people training on their own and they only visualize themselves landing all their shots, being successful. This means your training isn't going to translate into the ring as being successful in every exchange is highly unrealistic. We will spend this week addressing the other possibilities to ensure what you do in QB Online has practical applications in the ring.

As these are deeper explorations into these topics, please make sure you watch the key concept videos below.

Make sure you complete a warm-up before starting and a cool down after completing the workout below. Warm-up and cool down ideas are available here.

KEY CONCEPTS

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Combinations
Counters
Round 1
30 sec
Uppercuts & Hooks
30 sec
Uppercuts & Hooks (Own Rhythm)
30 sec
Mid-Range Offense
30 sec
Mid-Range Defense
Round 2
30 sec
Uppercuts & Hooks
30 sec
Uppercuts & Hooks (Own Rhythm)
30 sec
Mid-Range Offense
30 sec
Mid-Range Defense
Round 3
30 sec
Any 5 Setup Punches
30 sec
Feint
1 min
Follow Up and Land Shots (Drive Out Shuffle or Roll Out)
Round 4
2 min
Pop shot-Land All-Out (Drive Out Shuffle or Roll Out)
Round 5
30 sec
Parry-Land All-Out (Drive Out Shuffle or Roll Out)
30 sec
Slip-Land All-Out (Drive Out Shuffle or Roll Out)
30 sec
Guard-Land All-Out (Drive Out Shuffle or Roll Out)
30 sec
Pull-Land All-Out (Drive Out Shuffle or Roll Out)
Round 6
2 min
Counter Jab-Combination-Out (Drive Out Shuffle or Roll Out)
Round 7
30 sec
1-1-2-Combination-Out (Drive Out Shuffle or Roll Out)
30 sec
1 to Body-2-3-Combination-Out (Drive Out Shuffle or Roll Out)
30 sec
2 to Body-3-2-Combination-Out (Drive Out Shuffle or Roll Out)
30 sec
1-2-3-Combination-Out (Drive Out Shuffle or Roll Out)
Round 8
30 sec
3-2-Combination-Out (Drive Out Shuffle or Roll Out)
30 sec
1 to Body-2-3-Combination-Out (Drive Out Shuffle or Roll Out)
30 sec
2 to Body-3-2-Combination-Out (Drive Out Shuffle or Roll Out)
30 sec
1-2-3-Combination-Out (Drive Out Shuffle or Roll Out)
Round 9
2 min
Anything-Combination-Out (Drive Out Shuffle or Roll Out)
Round 10
2 min
Setup-Combination-Out (Drive Out Shuffle or Roll Out)
Round 1
30 sec
Uppercuts & Hooks (Constant)
30 sec
Uppercuts & Hooks (Own Rhythm)
30 sec
Mid-Range Offense
30 sec
Mid-Range Defense
Round 2
30 sec
Uppercuts & Hooks (Constant)
30 sec
Uppercuts & Hooks (Own Rhythm)
30 sec
Mid-Range Offense
30 sec
Mid-Range Defense
Round 3
2 min
Pop Shot-Combination-Out (Drive Out Shuffle or Roll Out)
Round 4
2 min
Counter Jab-Combination-Out (Drive Out Shuffle or Roll Out)
Round 5
2 min
Anything-Combination-Out (Drive Out Shuffle or Roll Out)
Round 6
30 sec
Counter with Guard and Roll (Mid-Range)
30 sec
Counter with Catch and Roll (Mid-Range)
30 sec
Counter with Parry and Roll (Mid-Range)
30 sec
Counter with Hands Up Defense (Mid-Range)
Round 7
30 sec
Counter with Lean (Mid-Range)
30 sec
Counter with Chop (Mid-Range)
30 sec
Counter with Body Defense (Mid-Range)
30 sec
Counter with Hands Up Defense, Body Defense and Roll (Mid-Range)
Round 8
45 sec
Counter with Hands Up Defense and Roll (Mid-Range)
45 sec
Counter with Body Defense and Roll (Mid-Range)
30 sec
Counter with All (Mid-Range)
Round 9
2 min
Counter with All (Mid-Range)
Round 10
45 sec
Mid-Range (Light)
15 sec
War
45 sec
Mid-Range (Light)
15 sec
War
45 sec
Mid-Range (Light)
15 sec
War
Round 1
30 sec
Uppercuts & Hooks (Constant)
30 sec
Uppercuts & Hooks (Own Rhythm)
30 sec
Mid-Range Offense
30 sec
Mid-Range Defense
Round 2
30 sec
Uppercuts & Hooks (Constant)
30 sec
Uppercuts & Hooks (Own Rhythm)
30 sec
Mid-Range Offense
30 sec
Mid-Range Defense
Round 3
2 min
Pop-Shotting
Round 4
2 min
Anything with Countering the Jab
Round 5
2 min
Anything
Round 6
45 sec
Counter with Hands Up Defense and Roll (Mid-Range)
45 sec
Counter with Body Defense and Roll (Mid-Range)
30 sec
Counter with All (Mid-Range)
Round 7
2 min
Counter with All (Mid-Range)
Round 8
45 sec
Mid-Range (Light)
15 sec
War
45 sec
Mid-Range (Light)
15 sec
War
45 sec
Mid-Range (Light)
15 sec
War
Round 9
2 min
Setup-Land All Shots-Out (Drive Out Shuffle or Roll out)
Round 10
2 min
Setup-Counter-Out (Drive Out Shuffle or Roll out)
Round 11
2 min
Setup-War-Out (Drive Out Shuffle or Roll out)
Round 12
2 min
Setup-Combination-Out (Drive Out Shuffle or Roll out)
Good job!
Coming July 19